Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Open Access Journals in the Field of EducationUpdate, June 2015: New URL for the Direc…AcademiaRethinking TV news, Part III: First, kill the stand-upI’ve told my journalism students that TV…DesignVanessa Otero's Complex vs. Clickbait, Liberal vs. Conservative Media ChartUpdate, June 2020: See Vanessa Otero Ad …CulturePhoto of William Crowther, 2012I…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:COVID-19 Cases (Useful Breakdown by Country, State, Population) A few interesting bits I found interes…Current_EventsNew handout: "The Shape of an Academic Paper"I’ve given an in-class presentation on “…AcademiaDon't Be Cruel[M]angled syntax, disordered thinking, a…AcademiaBehind the bar in the…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Kirby Delauter SagaLet’s hope many, many more journalism st…HomeAnnie Sullivan on teaching:  Helen Keller, rendered blind and dea…CultureA Revolutionary Approach to Treating PTSDInhabiting an improvised play designed t…HomeA New Talent EmergesI tried hard to frown disapprovingly whe…HomeThe Rule of Capek's Robots:…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

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Preparing for some serious nerd time with the family this summer

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Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…