Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Two Artificial Intelligence (AI) Chatbots Talk and Argue with Each OtherSounds like a typical grad school semina…AmusingDefunct Web Pages are Not Dead Ends to JournalistsIn my “News Writing” class, I first warn…AcademiaPhoto of William Crowther, 2012I just noticed that a few days ago, a Wi…Cyberculture5 Fun Ways to Help…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Things That Will Freak out Every OCD PersonA good collection. I’m only linking to i…AestheticsThe Most Lamentable and Excellent Text Adventure of Hamlet, Prince of DenmarkUpdate, July 2015 — the link to the ori…AmusingIn October, 1999 I was…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Hypertext as a Teaching Tool — Brown University Poetry Classroom 1974This short film documents an early attem…AcademiaMore split-screen actinghttp://youtu.be/EGgeZWskEs8DesignWhat my classroom looks like during today's video journalism workshopWithin 3 minutes of being placed into gr…HomeA Revolutionary Approach to Treating PTSDInhabiting an…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:International Studies Association proposes to bar editors from blogging “I think it’s a really strange propo…AcademiaToiletries for a steampunk villain who needs to look dapper. Straight razor and shaving br… Nice lighting shows clearly that I h…DesignFaceTime Fun: iPod…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:One strategic twist-tie, and my bedside cable-tangles are a distant memory.PersonalReunion (#StarTrek #TNG Rewatch, Season Four, Episode 7) Picard Arbitrates Klingon Leaders…Rewatching ST:TNG after a 20-year break….MediaInfinite Scrolling: XKCD's Creative Insight on a Common Interface IndignityAmusingLast event…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…