Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Memo to faculty: AI is not your friend (opinion)I was approached on LinkedIn with the op…AcademiaNow you can fact-check Trump’s tweets — in the tweets themselvesThe Washington Post, which was one of ab…Current_Events“Let It Go,” Idina Menzel’s Frozen ballad: It sends the wrong message.This author is probably overthinking thi…CultureThere…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Carnegie Science Center: Roboworld (and a bit of SportsWorks)Here’s a brief video, made up of clips I…CultureMLA-Style Bibliography Builder– updated to handle web sources  Choose…AcademiaThere are many Star Wars references in Dani Girl, so I made this tribute…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Nerd siblings are awesome siblingsMy 15yo wanted to show me Terminator 4, …HomeVerizon Forced Me to Remove Parentheses, Quotation Marks, and Apostrophes from a Customer …When I finally found a way to contact Ve…HomeWriting That Demonstrates Thinking Ability While reflecting on…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Rethinking TV news, Part III: First, kill the stand-upI’ve told my journalism students that TV…DesignThe Battle (TNG Rewatch, Season 1, Episode 8) A Ferengi plots tricks with Picard's former …A Ferengi set on revenge tricks Picard i…HistoryIn 2019, I…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Personality Profiles: Prize-Winning Student Journalism SamplesThe personality profile is a staple of i…CultureLotteries: America's $70 Billion ShameCan this be true? People spend more mone…BooksMedia Bias Chart (Ad Fontes, v. 9)Objective news reporting is an ideal. Wh…CultureWhy 'Gangnam…

Jerz Family Tin Can Robot Wars

Similar:Most Television From Before 2000 Is Trapped in the Uncanny ValleyJust as the technological innovation of …CultureTricking the eye to see 3D details in geometrically flat surfaces for my #steampunk #blend… AestheticsI have a daughter who does things. If demon curses and buckets of stage blood are your thi…I have a daughter who does things.…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…