Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:''Uh…''And yes, Liz’s face registers the shift …AestheticsFlannery O'Connor reading "A Good Man is Hard to Find"It’s striking to hear her audience erupt…AestheticsI should be writing my "Fake News" paper for this weekend's "Computers and Writing." Inste…Could the absurd examples of bizarre pub…AcademiaThe magic of words opens a whole…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:They called it a "flashlight" because early handheld lights weren't designed to shine stea…A student’s short story featuring a trea…CultureInaccuracy Of Every Single Detail Forces Student Paper To Pull Story At Last Minute“We at The Recorder strive to ensure…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:A New Talent EmergesI tried hard to frown disapprovingly whe…HomeFacebook, really? More people liked the picture in my post than saw the post that includes…I don’t pretend to understand. HomeMemories of Toronto Yonge Street EncountersI arrived in Toronto in 1992 as…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Narrating "A Christmas Carol" for WAOB Audio Theatre. (The four episodes will be released …DramaThe 7 things new college students don’t know that drive professors crazy  While secondary schools pour the…AcademiaThe 22 rules of storytelling, according to PixarMy favorite:…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Techno-greebles. Geometrically these are identical plain cubes, with custom shaders that s…DesignThe Nagus (#StarTrek #DS9 Rewatch, Season 1, Episode 11) Quark is named the financial lead…Rewatching ST:DS9 In an episode focus…CultureIndustriousness. Self-improvement. Thrift. And orange slime. The…

Jerz Family Tin Can Robot Wars

Similar:I asked my geekling whether she was ready for bed…I asked my #geekling whether she was rea…AmusingEnjoying an ice cream cake, apple pie, and the classic Star Trek episode “The Doomsday Mac…PersonalFie upon your multi-page, ad-stuffed crapfest of shame. (Don't click!)What I wrote is not actually a list, jus…DesignEdward Gorey illustrates H. G. Wells's The…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…