Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:I Made My Friends Test the 19th Century’s Hottest Dating Tactic: Reading AloudThere are perfectly good reasons to read…BooksCBS News Suspends Twitter Posting ‘In Light of the Uncertainty’ About Musk-Owned Social Pl…CBS News is halting its activity on Twit…BusinessJimmy Kimmel Reveals "Worst Twerk Fail EVER – Girl Catches Fire"…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Canon Australia video: 1 man; 6 backstories; 6 photographers; 6 photosCanon Australia wants to sell cameras. T…AestheticsInfographics: the PowerPoint of the 2010sI used to say that PowerPoint slideshows…CybercultureSweet Lenten RegretsThis Lenten evening / Your orphaned feas…AestheticsThe State Of…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Take that, grass! Eat rotary analog steel.HomeDress Rehearsal for Laurel Ballet "Alice in Wonderland"My daughter is playing the “Caterpillar …HomeIncoming Seton Hill Students Pick Up Their MacBooks and iPads TodayI find it impossible not to be cheerful …AcademiaHacking the WordPress Social…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Digital Storytelling: Empower the Multimodal Writing Classroom with Scratch How can the busy writing teacher interes…AestheticsA lost generation of news consumers? Survey shows how teenagers dislike the news mediaMore than half of the teens surveyed bel…CultureWhy fake news worksFake…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Encounter at Farpoint (Season 1, Episode 1: ST:TNG Rewatch) Picard gathers his crew, hates…Rewatching ST:TNG after almost 20 years….CultureWhen backwards newbie poets writeWhen backwards newbie poets write Up rh…AestheticsMore #blender3d #steampunk goodness. #design #aesthetics #blender3dart AestheticsWeaponizing Empathy:…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…