Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:A certain potions instructor is done with everything after submitting midterm grades. (Har…Academia‘Unexpected item’: how self-checkouts failed to live up to their promiseBusinesses still fret over these issues,…BusinessI know stuff must be important to people who don't spend their evenings generating 1400-wo…In my defense, I broke that long email…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Apparently, I needed to watch a supercut of doors and corridors from Star Trek.I did in fact search YouTube for videos …AestheticsGoogle’s broken link to the webI guess now we know why for the past dec…BusinessShatoetry iPhone app…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:When a Blogger Shares a Too-good-to-be-true Meme Featuring Hilarious Handwritten Notes fro…Or something like that.HomeSuch deep roots you have: How Little Red Riding Hood's tale evolvedDid all these stories spring from a comm…HomeNot Bad for an English MajorI didn’t have much…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:See How Vaccines Can Make the Difference in Delta Variant’s ImpactHere’s a great NYT “interactive” story t…DesignThe Distracted Classroom: Transparency, Autonomy, and PedagogyI don’t ban technology in my classroom, …AcademiaDesigning Cabinets in Blender3D — ExperimentsI designed these simple 3D…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Another student matinee. So many excited kids for Frankenstein. @prime_stage BooksObamacare's broken website cost more than LinkedIn, Spotify combinedMuch of the criticism of Healthcare.gov …CultureSkin of Evil (TNG Rewatch, Season 1 Episode 23)My rewatch reflection on the…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…