Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Not Bad for an English MajorI didn’t have much choice when it came t…HomeWriting That Demonstrates Thinking Ability While reflecting on my semester for …HomeMemories of Toronto Yonge Street EncountersI arrived in Toronto in 1992 as a 22yo g…CultureClassroom Project: Students…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:The Man Who Photographed GhostsThis review of a book about early photog…AestheticsWhat happens to local news when there is no local media to cover it?The pressures on local news outlets have…CultureEmpty InboxMy to-do do list and my “Follow Up”…

Jerz Family Tin Can Robot Wars

Similar:The Offspring (StarTrek:TNG Rewatch, Season Three, Episode 16) Data Experiences FatherhoodRewatching ST:TNG after a 20-year break….CybercultureLet's face it, it's time to give up on those Portal and Half-Life sequelsReserving judgments is a matter of infin…BusinessTwelfth Night Cast Photo (Prime Stage, May 3-12)My daughter can hardly stop talking abou…AestheticsToday’s adulting was brought to you by a…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…

One Author Breaks Down the Reality of Violent Games in the Media

Chris Person posts a link to this very clear critique of news reporting that blames violent video games and movies for real-world violence. One Author Breaks Down the Reality of Violent Games in the Media. Similar:Enjoyed watching "Queen of Katwe" (Ugandan girl chess prodigy movie)I enjoyed watching this chess-themed com…CultureIn an Unpredictable Job Market, How…

Why You Should Blog to Get Your Next Job

It’s your resume, only better: Everyone has a resume. But a blog allows you to highlight the skills on your resume, times ten. For example, if you’re a writer, you can flex your writing muscles and post examples of your creative writing. Even if you’re a tax accountant, you can write your thought-provoking opinions on…

I Canna Give Ye Any More Screens, Cap’n!

The iPad Mini and the ChromeBook are just loaners, but it was fun to arrange them this way. Similar:Hypertext as a Teaching Tool — Brown University Poetry Classroom 1974This short film documents an early attem…AcademiaSources tell Seton Hill University's Dennis Jerz that TV news websites emphasize self-prom…Sources tell Seton Hill University’s Den…BusinessA New Talent EmergesI…

Dennis G. Jerz | Associate Professor of English -- New Media Journalism, Seton Hill University | jerz.setonhill.edu

Texty Cloak of Darkness in Prose

Below is a snippet from “Texty Cloak of Darkness,” which aims to use prose conventions to emulate game-state changes and alternate endings (in a medium designed to be linear). Since our encounter, such as it is, has already begun, it may as well happen in a place. The foyer of the opera house is where…