Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Now you can fact-check Trump’s tweets — in the tweets themselvesThe Washington Post, which was one of ab…Current_EventsThe Whole Internet Hates MeAmusingHow do I cite generative AI in MLA style? | MLA Style CenterWe ask students to cite encyclopedia art…AcademiaCause and Effect (#StarTrek #TNG Rewatch, Season 5, Episode 18)…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:What have my students learned about creative nonfiction writing? During class they are col…What have my students learned about crea…Academia50 Years Ago: The World in 1961 – Alan Taylor – In Focus – The AtlanticA fantastic series of…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Take that, grass! Eat rotary analog steel.HomeYour Brain Does Not Work Like a ComputerThe brain-as-computer is a powerful meme…HealthAnnie Sullivan on teaching:  Helen Keller, rendered blind and dea…CultureI can probably remove that link to LycosOn a web page that I posted…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Let's conſider ſome ſurpriſing old type: "Did you ever hear ſuch a wind-ſucker, as this?"I ſhall always treaſure the pleaſant ſur…AmusingReally enjoyed watching Your Name with the family. Visuals hooked me, but the story kept m…AestheticsHiggs Boson VideoGreat video…

Preparing for some serious nerd time with the family this summer

Set phasers to “nerd”! This summer I’ll be schooling the kids on classic Star Trek and Babylon 5. Similar:Daughter Carolyn plays Cherry in Prime Stage's production of The Outsiders (Mar 6-15)My daughter Carolyn plays Cherry in Prim…BooksRediscovering History’s Lost First Female Video Game DesignerRCA’s console never rivaled the impact o…CybercultureWriting School Papers: Does Your First…

Jerz Family Tin Can Robot Wars

Similar:The Last Soviet CitizenInteresting reflection on the collapse o…CultureThe Woman in BlackLast night’s preview was a layered treat…CultureComing up for the girl is another classic show: The Fantasticks.So looking forward to seeing her in this…CultureA few Dwarven Moments in Stage Right's Snow WhiteThe dwarf scenes were a real hoot. …DramaThe Zombie Argument that Refuses to…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…

Kairos: Open Since 1996

As a plucky new faculty member I wrote a critique of an early design for the online journal Kairos. My article was snarky in form (I invoked Mystery Science Theater 3000) but serious in intent (“The overdesigned Kairos site perpetuates the myth that online rhetoric is necessarily complex and arcane,” with the earnest bold text in the original). They hypertext…