Gamasutra – News – Second Life developer acquires experimental game studio LittleTextPeople

LittleTextPeople, founded by writer Emily Short and Maxis veteran Richard Evans, has so far focused on the development of software that replicates complex social interaction. For instance, among its internal technology is a simulator that models social behavior and individual personalities. —Gamasutra – News – Second Life developer acquires experimental game studio LittleTextPeople. Similar:McDouble is…

Twitter / Search – “couldn’t remove your contacts” – All Tweets

Twitter / Search – “couldn’t remove your contacts” – All Tweets. Similar:"Do Date" vs "Due Date": Do Profs Really Have to Explain the Difference? If there really are teachers who lis…AcademiaBoth Sides in JournalismCultureRemnants of a Legendary Typeface Rescued From the River ThamesA little over a century ago, the printer…AestheticsThe Out-of-Control AuthorWhen you’re writing just…

My daughter likes Machinarium.

We finished the game over the weekend. Delightful. via My daughter likes Machinarium. – YouTube. Similar:Page Weight MattersUnexpected consequences, when a develope…CybercultureWhy are we so bored?On average we spend six to seven hours i…CultureOnce On This Island (next weekend)PersonalJury Duty UpdateI’m a happy, responsible, and no-longer-…GovernmentMy outward-bound editor's graduation cap.PersonalStudent: “Just wanted to let you…

The heroine’s journey

Near the end of a review of a time-management game, Emily Short offers some fairly brilliant narratological observations. A Little Princess and Jane Eyre — and buckets of other classic and semi-classic literature for young women — revolve around the idea of patient, perennial self-sacrifice and obedience as a way of life, with the hope that one day,…