In February, 2001, I was blogging about computer nostalgia, Napster, a horror typing game, usability, and web blurbs.
In February, 2001, I was blogging about Computer nostalgia and text adventure games.“Walking into a room rendered in the Q3 engine can be lovely and impressive, but when you’ve only 16K to tell a story, you have to rely on the gamer’s imagination to provide the details. Just the words ‘you are on a beach’…