Introducing Kids to Role-playing

At the beginning of last semester, when I called roll in a class that included a student with the last name “Gearhart,” I have been telling steampunk bedtime stories to my kids (Peter, 10; and Carolyn, 6). Each night, after my daughter has finished the tooth-brushing and prayer-saying, in total darkness I try to advance…

We’re Teaching Books That Don’t Stack Up

Our provost sent this link to English faculty members this morning. One of my recent juniors was particularly eloquent on the subject. After having sat in my classroom for a year forcefully projecting his boredom, he started an e-mail dialogue with me over the summer. “The reason for studying fiction escapes me,” he wrote. “Why…

Flight Of The Conchords – The Humans Are Dead

Robots gloating, and occasionally philosophizing, over their decision to destroy the humans. Love the binary solo. The guy on the left does an excellent imitation of a standard PC speech synthesizer voice. Overall, this is a great send-up of the “arrogant humans create robots who turn on them” meme (which was first widely spread by…

Cursor*10 (nekogames)

I don’t remember where I was when I saw a link to Cursor*10. I thought “Cooperate by oneself” was a good example of “All your base are belong to us” English, but it actually makes sense. It’s like time travel. Very cool.  

Blade Runner's Influence on Videogames from 1UP.com

1up: Ten years ago, Westwood released its point-and-click adventure game adaptation of Blade Runner. Blade Runner was, if nothing else, a towering achievement in terms of evoking the original film’s memorable aesthetic. The game’s mo-cap sprites moved against dim, smoky noir backdrops; every exterior shot felt exhilaratingly accurate, while interior locations were ominous and claustrophobic.…