How did WarGames become the geek-geist classic that
legitimized hacker culture, minted the nerd hero — and maybe even
changed American defense policy? Related question: Shall we play a game? —Wired
Similar:
The Cabinet of Dr. Caligari (workshop premiere of a new musical by Greg Kerestan)
I really enjoyed seeing the first work...
Culture
Leonard Nimoy, Spock of ‘Star Trek,’ Dies at 83
Leonard Nimoy, the sonorous, gaunt-faced...
Current_Events
Peter's Evil Overlord List
Peter Anspach posted this list. Here are...
Amusing
My students seem increasingly confused by the difference between journal title vs. article...
Sometimes students will submit bibli...
Academia
In June, 2002, I was blogging about... a female autistic scholars lament, Dr. Seuss, Ortho...
In June, 2002, I was blogging about ...
Academia
A Box With A Hidden Video Camera Documents Journey Through The Mail
As a big fan of Richard Scary, I really ...
Amusing



Hmm… if I ever teach a “Media and Culture” course on cyberspace (aesthetics, ethics, history, etc.), that might be a good choice.
This comment is going to be semi-unrelated to the above posting. It is so funny you bring up WarGames. I was watching a new version of the film entitled WarGames: The Dead Code and it made me think of MWG: Videogaming. Have you ever considered including the film Hackers as one of the movies that students could choose from to watch?