While 1979 wasn’t yet the year that adventure games broke really big, it was the year that Adams laid the groundwork for their doing so, for the changing of the calendar left him poised with a new company, a portable adventure-game engine, and a nice catalog of already extant games in a wide variety of genres. He had even created a stripped-down “sampler” version of Adventureland for those looking to test these new waters. —» A Busy 1979 The Digital Antiquarian.
Similar:
Seton Hill's #CIO @PhilKomarny is moving on to @robotsNpencils
Seton Hill's #CIO @PhilKomarny (who insp...
Academia
LGN Launches Quandary to Develop Ethical Thinking through Play
The Learning Games Network, a non-profit...
Culture
Architecture in Video Games: Designing for Impact
Deanna Van Buren writes:
I wonder w...
Business
Sad Doggy Says: People Who Confuse Correlation and Causation Are More Likely to Accept Sch...
Somehow I don't expect to find this stor...
Academia
Networks cut away from Trump’s White House address
NEW YORK (AP) — ABC, CBS and NBC all cut...
Current_Events
Your second attempt at modeling #medievalyork fortifications in #blender3d will be better ...
Your second attempt at modeling #medieva...
Aesthetics


