Then the researchers handed over the instructions and taught the PCs a “machine-learning system so it could use a player’s manual to guide the development of a game-playing strategy.” They didn’t teach the PC how to play Civ, but they taught them how to read about it. The system had no pre-programmed notion of turn-based strategy or even what the objects in the world represented. The system was a noob.
The AI continued to button-mash but, this time around, when words appeared on-screen the software compared them to text in the manual. It searched for other related words close-by and tried to guess what it all meant. The computer started “reading” the manual and impementing tactics in-game, just like we used to before the days of streamlined tutorials. Its win ratio was boosted from 46 per cent to a reasonable 79. —PC AI sucks at Civilization, reads manual, starts kicking ass | PC Gamer.
PC AI sucks at Civilization, reads manual, starts kicking ass | PC Gamer
NASA reconnects with Voyager 1 (after months of confusion)
This is what the techbros are excited about? Really?
“Save the date for the 2024 eclipse,” the young teacher told his students back in 1978. De...
Microsoft is once again asking Chrome users to try Bing through unblockable pop-ups
Interesting use of A.I. in a radiology journal
NASA Communicates with Ailing Voyager 1 Spacecraft