[C]hildren play to get oxygen, to understand hierarchy, to achieve mastery at a skill, and to socialize. The patterns were simplified into four categories: under the radar, hierarchy, mastery, and social play. —LEGO turned itself around by analyzing overbearing parents – Quartz.
Microsoft has no shame: Bing spit on my ‘Chrome’ search with a fake AI answer
Not sure whether I should be proud or embarrassed...
Frisbee is a brand name, but how newsworthy is that?
Making a journalism game to teach myself ChoiceScript
Inside Voices -- A Weekend Musical
A #neovictorian #steampunk ship-of-the-line needs a dramatic flag and a conveniently locat...