[G]ames is a bit more financially brutal than either theatre or poetry, which is funny, because poetry is already financially brutal. It is harder to get people to pay for games than for any other artform I work in. I could make more money for less work elsewhere. That said, in both theatre and poetry most of my money comes not from sales but from commissions and public funding: trying to make a living off sales in any small-scale artform is a mug’s game. | However, even if you’re extremely small-scale then treating your game professionally – making a presskit, doing professional publicity work – is actually worth it, and if your game is good or interesting enough it can lead to more attention for your work. I only spent 2-3 working days on publicity in total, and I’m glad I did. —Harry Giles
Releasing a Tiny Game and Trying to Get Paid
This is what the techbros are excited about? Really?
Crying Myself to Sleep on the Biggest Cruise Ship Ever
New infographic to help our graduating English majors make sense of their capstone project...
Pushing and pulling vertices. Components that fit together perfectly when I model them in ...
Just look at the light on this Mary Cassatt painting
Quantity leads to quality - Austin Kleon