Steampunk Ex Machina

In the steampunk bedtime stories I used to tell my kids, the characters would embark on Earthbound adventures or welcome a visitor arriving via “the gondola.” Serving the same function as the transporter or shuttlecraft in Star Trek, it could conveniently break down when I needed the characters to be isolated, and it could miraculously…

Greebles make me happy.

Before CGI, filming a science-fiction story typically involved constructing a physical model of a spaceship or planetscape. In order to trick the eye in to thinking you were looking at something huge, model-makers added tiny random bits of detail, often re-purposing off-the-shelf commercial model kits or using any kind of junk they could get their…

I voice the role of Electron Jones in this audio detective series. The first episode was released today. I also made the posters with #Blender3D (my first project using the Cylces renderer). #design #drama #aesthetics

Making this illustration in Blender3D was almost as much fun as voicing the role of Electron Jones. This was my first project using the Cycles rendering engine. In the first episode of “Electron Jones,” the narrator describes looking down on a “levi-train” as a lunar transport takes off into the twilight sky in the futuristic…

Digital Storytelling (EL231: Topics in Creative Writing)

EL231 “Digital Storytelling” (Dec 18-Jan 22) Unit 1 (Dec 18-22) mostly experiencing digital stories (reading, watching, listening, playing, whatever), and reading articles & discussing them online. (We take a break Dec 23-Jan 1: no classes, no homework.) Unit 2 (Jan 2-7) trying out 4-5 tools for creating digital stories, and learning two in a little…

45 Epic Blender Tutorials

We’ve scoured the web in search of the best Blender tutorials out there and compiled a list of 45 of the most epic we could find. This collection includes a variety of tutorials covering everything from modeling and animation, to rigging and VFX. So grab a coffee and savor the Blender goodness! —45 Epic Blender…

Blender Griffin, Part 3

Okay, that’s enough work for one evening. I added a skeleton I had already created for another project, and I added new rigging for his wings and tail. I still need to add the fancy stuff, like having the eyes follow a target, having the limbs move automatically to follow the placement of the feet…

Blender Griffin, Part 2

After another couple of hours of work, I’ve added the Griffin logo and a tail (trust me — it’s there). I’ve improved the lighting, and added some very subtle ambient occlusion (the inside of his beak and the inside of his eyes are shaded more realistically). I could probably do a better job differentiating such…