Epic Game Design Tour

Epic Game Design Tour / Final Exam Review from Adam Marshall Smith on Vimeo. Similar:Replacing Disputed Flags with Related ArticlesInstead of flagging links to questionabl…BusinessI just found an abandoned blog draft, dated 2011, on economics in early computer games. Pu…I just found a post on economics in earl…AmusingDesiderata (Nerdy Inspiration)This is a little story about…

Words Are Cheap

I am so looking forward to Jason Scott’s Get Lamp. (Family obligations are keeping me from attending the premiere at PAX East.) Talking to Scott, his passion for the subject and for detail are both formidable. Most of our interview was tangents, and I didn’t mind any of them. Discussing Colossal Cave Adventure, he ran…

The Silver Lining

A fan-produced Kings Quest sequel is shut down. What a way to treat your brand’s most loyal followers. Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not…

The ABCs of Adventuring

Thanks for this find, Mark Sample (via Twitter). The ABCs of Adventuringby Admiral Jota, Dylan O’Donnell, G. Kevin Wilson, and Dan Shiovitz.A is for Adventure, the first of them all;B is for Brass lantern, so you don’t take a fall.C is for Compass, an unseen one you keepD is for Drinking, eating and sleep.E is…

Critical Code Studies Working Group — Colossal Cave Adventure Annotation

This week, I’ll be facilitating a week-long collaborative annotation project, as part of the Critical Code Studies Working Group online conference, on the source code to Crowther’s original Colossal Cave Adventure (a classic text-only computer game from the 1970s). According to Donald Knuth, designer of the “literate programming paradigm,” Colossal Cave Adventure is the “ur-game…

Typography and Textuality

Zach Whalen is turning his dissertation into a blog-web-thing, in the hopes of developing a book-thing. In whatever form it takes, it’s an interesting approach to a textual study of video games. This study asks how the design and configuration of text in videogames contributes to their textuality. I argue that videogames are texts in…

The Videogame History Timeline (beta)

I wish I’d seen this a few weeks ago, before my Video Game Culture and Theory class ended, but it’s still a welcome find. Similar:Christmas Day Truce 1914: Volunteers re-enact football game on Belgium fieldsMen in authentic period uniforms of the …CultureGame Design Program for Education & TrainingI haven’t tried GameSalad yet… and won…AcademiaThe Offspring…

Amazon Invites Devs to Write Programs for Kindle

Amazon.com unexpectedly announced the Kindle Development Kit Thursday morning, which will allow developers to develop “active content” for the Kindle platform, to take advantage of the e-reader’s electronic ink display, Whispernet 3G technology, and days-long battery life.–PC Mag Somebody, please create a Z-code interpreter. I want my Kindle to guide me through a maze of…

Constitutional Kombat: Psychological Evidence Used to Restrict Video-game Violence

Violent video games have triggered substantial controversy due to highly publicized incidents of youth violence that have been allegedly inspired by the content of such games. Several jurisdictions have passed legislation penalizing the distribution of violent video games to minors and used psychological research to support the justification for such laws. However, courts have consistently…

First-Person Tetris

An interesting spin on Tetris. Similar:Smash the WindowsBy presenting us with colourful screens …CybercultureTricking the eye to see 3D details in geometrically flat surfaces for my #steampunk #blend… AestheticsWhat’s an environmental issue? — Gus SpethI don’t know the provenance of this quot…CultureListening to Weird Al's "Word Crimes." Awesome. My teaching method does not involve sham…AmusingMale…

Colossal Cave Adventure Playthrough (with my 11-year-old son)

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