The ABCs of Adventuring

Thanks for this find, Mark Sample (via Twitter).

The ABCs of Adventuring

by Admiral Jota, Dylan O'Donnell,
G. Kevin Wilson, and Dan Shiovitz.

A is for Adventure, the first of them all;
B is for Brass lantern, so you don't take a fall.
C is for Compass, an unseen one you keep
D is for Drinking, eating and sleep.
E is for Everything you can carry along;
F is for language that's sometimes too <<strong>>.
G is for Grues, who slaver and bite;
H is for Hints, when it's been a long night.
I is for Infocom, the kings of the game;
J is for Jewels, money and fame.
K is for Klepto, whatever's not nailed down;
L is for Locomotion: N S E W U D.
M is for Mazes, that we all love to hate;
N is for NPCs, to duel or to date.
O is for Ordering, mice or mouse-holes;
P is for Puzzles, obstructing your goals.
Q is for Questions: >ASK FROG ABOUT KISS.
R is for Replies. "I don't know about this."
S is for Save, when the going gets tough;
T is for Thief, who'll steal all of your stuff
U is for Undo, to take a move back;
V is for Verbose, to help you keep track.
W is for Wait, if things happen too slow;
X is for XYZZY, the quick way to go.
Y is for You, whenever you play.
Z is for Zork; now go back to A.

One thought on “The ABCs of Adventuring

Leave a Reply

Your email address will not be published. Required fields are marked *