Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Undergrad Danielle Sidoti Nails an Oral Interpretation/Analysis of "Barbie Doll" by Marge …In my online “American Literature” class…AestheticsKeeping things in the proper perspective at 4Cs: Praise for my delivery of a line from Sta…Already met a lot of good people and fou…AcademiaSuch A Good Feeling: The Affectionate Documentary 'Won't…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:At Home In Fantasy's Nerd-Built WorldsIn other words, more than the profound l…AestheticsWhen you need to record footsteps on a sidewalk, and the carpeted studio has a brick wall.AmusingThe Unstoppable Rise of the Digital Content CreatorThis is why…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Incoming Seton Hill Students Pick Up Their MacBooks and iPads TodayI find it impossible not to be cheerful …AcademiaNot Bad for an English MajorI didn’t have much choice when it came t…HomeSources tell Seton Hill University's Dennis Jerz that TV news…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:So, What's in It for Me?All in all, I enjoy my job very much, an…AcademiaBureaucrats Put the Squeeze on College NewspapersFew school newspapers are financially in…AcademiaTwo Artificial Intelligence (AI) Chatbots Talk and Argue with Each OtherSounds like a typical…

Jerz Family Tin Can Robot Wars

Similar:Kids Actually Read the Books That Movies Are Based OnIf the seasonal fluctuation represents t…BooksThere, in my morning snapshot of the kids home-schooling in the kitchen, is the cable I sh…EducationMask-wearing cuts Covid incidence by 53%, says global study Globally, Covid cases exceeded 250 mil…CultureLining up for Honors Convocation 2016. #setonhillAcademiaI just bought Diamond City.GamesToday's…

The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…