Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:More #Blender3D practice. Additional details for a steampunk control panel. Just because.AestheticsOne Child, One Laptop … And Mixed Results In PeruBecause you couldn’t go online, everythi…CybercultureIn February, 2001, I was blogging about computer nostalgia, Napster, a horror typing game,…In February, 2001, I was blogging about …CybercultureWhy No One Clicked…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Pieces of Earliest Games RecoveredThese small sculpted stones unearthed fr…CultureCreative writing majors getting rich as demand skyrocketsSee, it’s funny, because poets need to s…AmusingUltimate Infographic Design Guide + Design Tricks – VenngageThis website is selling something. You c…AestheticsRevision:…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Email Tips: Top 10 Strategies for Writing Effective EmailAfter reading a clickbaity Bloomberg art…HomeHacking the WordPress Social Plugin to Include Pages in Addition to PostsI love the WordPress Social plugin, whic…HomeI Canna Give Ye Any More Screens, Cap'n! The iPad Mini…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Seton Hill Virtual Commencement Fall 2020  AcademiaMedia Bias Chart version 10 — Left / Center / Right; Fact vs Fabrication; (Ad Fontes Medi…The very useful “media bias chart” is on…CultureParallels (#StarTrek #TNG Rewatch, Season 7, Episode 11) Worf gets…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…