Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:'Most Transparent’ White House In History Keeps Majority Of Trump’s Remarks SecretOn the White House website, there is no …Current_EventsThe Myth of the Fake Geek Girl It’s not surprising, then, that being a…CultureSeton Hill Virtual Commencement Fall 2020  AcademiaMy hard-working media students curated a collection of psychology student editorials…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:The problem with blog comments, in 5 images.After I read Mark Sample’s blog post “Wh…AcademiaJust a random side corridor in the #neovictorian #steampunk cruiser I've been building in …AestheticsReading Game/Text: EverQuest, Alienation, and Digital Communitiesthough Limbaugh is wrong…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Incoming Seton Hill Students Pick Up Their MacBooks and iPads TodayI find it impossible not to be cheerful …AcademiaKirby Delauter SagaLet’s hope many, many more journalism st…HomeLEGO turned itself around by analyzing overbearing parents[C]hildren play to get oxygen, to unders…CultureFacebook, really?…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

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Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…