Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:Henry Bemis waited his whole life to finally read a book. Listen to Lynn Venable’s story,…https://www.youtube.com/watch?v=Xc3DHCiz…BooksKeeping things in the proper perspective at 4Cs: Praise for my delivery of a line from Sta…Already met a lot of good people and fou…AcademiaA tiny bit of rogue news leaked through the ads.Hey,…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:Have you been "workslopped" by a bot?If you have ever experienced this, you m…AcademiaUtility Tactical Waist Pack Pouch Military Camping Hiking Outdoor Hand Waist Bag: Sports &…Really. These things aren’t at all assoc…AestheticsCan you tell the difference between…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:Incoming Seton Hill Students Pick Up Their MacBooks and iPads TodayI find it impossible not to be cheerful …AcademiaVerizon Forced Me to Remove Parentheses, Quotation Marks, and Apostrophes from a Customer …When I finally found a way to contact Ve…HomeI Canna…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

Ready to mash up gaming and teaching at Computers and Writing 2013. Press X to Teach. Similar:Almost Flat DesignApple, Google and Microsoft have very di…AestheticsIn June, 2002, I was blogging about… a female autistic scholars lament, Dr. Seuss, Ortho…In June, 2002, I was blogging about …AcademiaIn October, 2002, I was blogging about stupid space explosions,…

Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…