Technology’s Impact on Education

Technology’s Impact on Education | Visual.ly. Similar:The Man Who Photographed GhostsThis review of a book about early photog…AestheticsSuch A Good Feeling: The Affectionate Documentary 'Won't You Be My Neighbor?'My son and I saw “Won’t You Be Ny Neighb…CultureBattlestar Galactica 'Launch When Ready' Bridge Girl Fan Page (updated with links to archi… –Battlestar Galactica ‘Launch When…

Wikipedia:VisualEditor – Wikipedia, the free encyclopedia

Wikipedia is testing a visual editor, in the hopes of lowering the barrier for first-time authors. Wikipedia:VisualEditor   Similar:More bits of my summer project – another delightful span of a #neovictorian #steampunk con…AestheticsSights, Sounds, and Smells of Elizabethan TheaterSomewhere during my education I picked u…AcademiaIn journalism, the speech is more important than any speaker. (Put newsworthy…

The Essayification of Everything

The word Michel de Montaigne chose to describe his prose ruminations published in 1580 was “Essais,” which, at the time, meant merely “Attempts,” as no such genre had yet been codified. This etymology is significant, as it points toward the experimental nature of essayistic writing: it involves the nuanced process of trying something out. Later…

Computers and Writing Conference 2013

Where a nerd can be a nerd. (Thanks for sharing the photo, Jill Morris.) Similar:More split-screen actinghttp://youtu.be/EGgeZWskEs8DesignWhat my classroom looks like during today's video journalism workshopWithin 3 minutes of being placed into gr…HomeAnnie Sullivan on teaching:  Helen Keller, rendered blind and dea…CultureMemories of Toronto Yonge Street EncountersI arrived in Toronto in 1992 as a 22yo…

Does Math Exist?

Millions of high-school students might wish math did not exist, but, alas, it does, at least as a human creation. The question, however, of whether math exists independent of humans is a much deeper one, and PBS’s Mike Rugnetta gives a fun, brief overview of the age-old philosophical debate in the video above. via Does…

LGN Launches Quandary to Develop Ethical Thinking through Play

The Learning Games Network, a non-profit spin-off of the MIT Education Arcade and the University of Wisconsin-Madison’s Games+Learning+Society Program, today launched Quandary, a unique game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14…

Press X to Teach

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Preparing for some serious nerd time with the family this summer

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Jerz Family Tin Can Robot Wars

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The Milestones That Matter Most

[W]hen Japanese and American fourth and fifth grade children were asked why they shouldn’t hit, gossip or fight with other kids, 92 percent of the American kids answered “because they’d get caught or get in trouble.” Ninety percent of the Japanese kids asked the same question responded, “because it would be hurtful to someone else.”…