“Massively multiplayer games require a huge world to support and sustain a user base (few people would keep playing if they can explore everything in the game in under a month). The amount of content required is IMMENSE. Walton estimates that creating a world 3 times bigger than a single-player game is at least ten times harder. ‘It takes a ton of content to make a believable world,’ he says. Bigger teams, of course, require more management – the complexity scales up dramatically.” Dave “Fargo” Kosak reports on a Game Developers Conference presentation by Gordon Walton (Ultima Online & The Sims Online) —Ten Reasons You Don’t Want to Run a Massively Multiplayer Online Game Game Spy)
Similar:
Karate, Wonton, Chow Fun: The end of 'chop suey' fonts
Close your eyes and imagine the font y...
Aesthetics
Elevator shaft on a #steampunk #blender3d cruiser, just because. #design #aesthetics #blen...
Aesthetics
How The Ballpoint Pen Killed Cursive
In Death of a Salesman, Biff impulsively...
Business
I just looked up the context for the bald guy dropping the chili.
I guess I was expecting something like...
Design
This 8-Year-Old Chess Champion Will Make You Smile
In a homeless shelter in Manhattan, an 8...
Culture
It's Friday night in July, and I'm jamming with my fall course preps.
The dean sends me an email at 9:07pm. In...
Academia


