Today being Groundhog Day in U.S. (and elsewhere?) reminds me how the movie Groundhog Day suggests a model for how interactive stories could work. However, rather than write up my own essay on the topic, I’ll link to others who have already discussed this, found via Google… —Andrew Stern —Groundhog Day and IF (again) (Grand Text Auto)
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Sure, I’d love to read it, Mike.
I absolutely LOVE Groundhog Day. It’s an allegorical fantasy. In grad school I wrote an article about this film as an illustration of Freud’s theory of repetition compulsion. Although it’s not about Interactive Fiction, I’m sure I could dig up a copy if anyone reading this needs it.