The following list is made up of a few things I’ve noticed in a lot of the interactive fiction games I’ve tested or tried out. I’ve tried these games for reasons I can’t entirely fathom; admittedly, it’s easier and leaves fewer disfiguring scars than self-flagellation. It is not necessarily any less painful though. —Michael J. Coyne —First-Timer Foibles
From a string of good narrative-related links on Grand Text Auto.
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