The author of the first commercial computer game (“Adventureland,” 1978) leads a lively discussion on narrative, copyright, and violence. He also describes his first night playing EverQuest. UWEC English Festival. —Scott Adams: Storytelling in Computer Games
In the Era of Fake News, Teaching Media Literacy is a Must
My #AugustWilson #Steampunk Nightmare
Two Trains Running ( #AugustWilson #CenturyCycle, 7 of 10)
Hermann Zapf, the font designer behind Palatino and Zapf Dingbats, has died at 96
Yes, it's happening here at Seton Hill. Quidditch.
All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler