Text games circa 2005, however, are called interactive fiction or interactive storytelling. Some are book-length, requiring 20 to 30 hours to play and read. Others are more akin to short stories and can be completed in a half hour.
“The goal is to make you forget you’re sitting at a computer and to make you feel like you’re sitting inside the game,” said Paul O’Brien, a computer programmer at the University of Colorado and former editor of an interactive fiction newsletter. —David Hayes —Playing with words (Kansas City Star (registration required))
Also quoted: Nick Montfort, Adam Cadre, Chris Crawford. Games mentioned: Photopia, 1893, Galatea, Slouching Towards Bedlam, along with plenty of good links.
The article refers to “dwarfs,” but Adventure actually spelled it “dwarves”.