Publisher sales reps inform Wal-Mart buyers of games in development; the games’ subjects, titles, artwork and packaging are vetted and sometimes vetoed by Wal-Mart. If Wal-Mart tells a top-end publisher it won’t carry a certain game, the publisher kills that game. In short, every triple-A game sold at retail in North America is managed start to finish, top to bottom, with the publisher’s gaze fixed squarely on Wal-Mart, and no other. —Allen Varney —Wal-Mart Rules: One Giant Company Controls Your Games — But How Much Longer? (The Escapist)
This is what happens when games go mainstream — and when they mean big bucks. There will always be indie games, of course.
Similar:
The Muse #StarTrek #DS9 Rewatch (Season 4, Episode 21) Jake meets his muse; pregnant runaw...
Rewatching ST:DS9 From his spot on the ...
Media
Summer Project: Responsive Web Design
I spent more time than I'd like to admit...
Aesthetics
The Air Force's Rules of Engagement for Blogging [Updated]
GlobalNerdy, via.You've probably seen ma...
Cyberculture
'Anti-dopamine parenting' can curb a kid's craving for screens or sweets
A good article about kids and dopamine.&...
Cyberculture
Body Parts #StarTrek #DS9 Rewatch (Season 4, Episode 25) Quark announces he's dying; Kira ...
Rewatching ST:DS9 In Ops, O'Brien frets...
Amusing
After decades lost, Star Trek’s original Enterprise model may have been found
Long before sci-fi shows created their v...
Design



yeat another argument for distribution models like STEAM. I’ll be damned if I let Walmart choose what I can play.