While much of the talk covered well-known libraries (SDL, OpenAL), game engines (Ogre, Irrlicht), physics engines (Bullet, Tokamak), and content creation tools (Blender, GIMP),
there were a few surprises. One was how many open source game-creation
systems I found (4, more than the zero I expected). These are Game Editor (2d with export to some mobile devices), Construct (2d, some 3d), Novashell (2d), and Sandbox (3d). Another surprise was the game Yo Frankie! (pictured above), which has very high quality animation and artwork, and was produced using Blender. —Jim Whitehead
Similar:
Wonderful Retro Control Panel in Seton Hill University Dining Room
I gather the purpose of these consoles -...
Academia
Why No One Clicked on the Great Hypertext Story
It’s not that hypertext went on to becom...
Culture
The storage shelves of my fantasy steampunk CGI starship will need props with appropriate ...
Aesthetics
Vanessa Otero's Updated Media Bias Chart (Liberal/Mainstream/Conservative; Facts/Analysis/...
Otero goes into great detail describing ...
Culture
Another corner building. Designed and textured. Needs an interior. #blender3d #design #ae...
Another corner building. Designed and te...
Aesthetics
Your verbs have been lost and will be invisible until sentence author revision.
The marketers and programmers at Google'...
Cyberculture



Update: Looks like Game Editor is free in a trial version, but requires a purchase for the full version.
Very helpful, Dennis. Thanks.