While 1979 wasn’t yet the year that adventure games broke really big, it was the year that Adams laid the groundwork for their doing so, for the changing of the calendar left him poised with a new company, a portable adventure-game engine, and a nice catalog of already extant games in a wide variety of genres. He had even created a stripped-down “sampler” version of Adventureland for those looking to test these new waters. —» A Busy 1979 The Digital Antiquarian.
The Importance of Punctuation
Email (finding the right tone as a writer)
Digital literacy is different from print literacy. How do we balance the trade-off?
Time article with clickbaity headline: Web users annoyed by marketing tricks
This Is What It Looks Like Just Before the Muslim Brotherhood Jumps You
Warning: Don’t Download Software From SourceForge If You Can Help It