Wood pile stacking animation (Blender 3D)

For a medieval project, I wanted a wood pile, but I didn’t want to have to stack the individual wedges manually. I’m experienced enough with Blender 3D that it only took me a few minutes to get this simulation running — but as this video clip attests, I need to adjust a few parameters.   …

Each building in my #medievalyork simulation has four levels of detail (so that distant objects render faster). #blender3d #mysteryplay #design #cgi

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Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay

Another corner building. Designed and textured. Needs an interior. #blender3d #design #aesthetics #medievalyork #mysteryplay Similar:Star Trek The Original SeriesAmazing mural. Amazing.   …AestheticsSuch pictures fill my weekday world at fiveYour pictures fill my weekday world at f…AestheticsSynchronous Online Classes: 10 Tips for Engaging StudentsEvery time I have taught an online class…AcademiaAttending the Texture Contemporary Ballet.PersonalLook…

The complex geometry on this wedge building took me all weekend.  #blender3d #medievalyork #mysteryplay #cgi #aesthetics #design

The complex geometry on this wedge building took me all weekend. The interior walls still need work. And from this angle, those roof tiles look too big. Similar:Grumpy Gamer – Happy Birthday Monkey IslandI guess Monkey Island turns 25 this mont…CybercultureApology of Socrates, By PlatoAristotle classified Plato’s work, repre…AestheticsLine breaks are really, really importantI’m sure…

I can’t fix this broken world but I guess I did okay using #blender3d to model this wedge-shaped building for my #medievalyork #mysteryplay project.

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I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics

I create five color variations of each #blender3d building I #design, and each of those has closeup, high, mid, and low resolution variations. It’s tedious but enjoyable. Kinda like knitting. #medievalyork #mysteryplay #aesthetics Similar:No, Kirk and Uhura didn't share the first interracial kiss on televisionSee Also: Star Trek: The Next Gener…CultureBound Together by an Historic…

I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics

I just caught myself thinking, “This doesn’t suck.” #medievalyork #mysteryplay #blender3d #design #aesthetics Similar:The Decline of Wikipedia: Even As More People Than Ever Rely on It, Fewer People Create ItI’m getting ready to introduce my freshm…CybercultureBottled Authors: the predigital dream of the audiobookThere was no way to preserve sounds befo…AcademiaThinking about the new semester vs.…

Added an overhead minimap to my #medievalyork #unity3d simulation. #mysteryplay

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My simulated city has 1000 capsule inhabitants that are just smart enough to gather around markers and wait. In May, I had nothing. I‘m learning. #medievalyork #mysteryplay #unity3d

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That’s water under the bridge! Crowds of NPCs charge across, sweeping the player along. Gotta work on that! #unity3d #medievalyork #mysteryplay

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How exactly do bridges bridge? How do rivers rive? How much detail does my model of #medievalyork need? My first try will be my worst try. #mysteryplay #blender3d

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My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay

My project starts to get clunky while managing 1000 NPCs but I think if I split them up into groups of about 10, and only give instructions to the group leader, that will help. Not bad for my first weekend simulating crowds. #unity3d #medievalyork #mysteryplay Similar:A Mind Forever Voyaging reviewWhen it comes to gameplay, A…

My virtual army of grey capsules is just barely smart enough to follow my avatar around. #unity3d

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First steps towards reconstructing a 30-year-old simulation. Marking the locations of the traditional performance stations for the York Corpus Christi pageant. #medievalyork #mysteryplay #unity3d

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Thank you, 1993 Dennis, for documenting this low-resolution (the background image was 640×480 pixels with 16 colors) simulation so thoroughly. I hope to bring it back to life and upgrade it to 3D soon.

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I created about a dozen basic building shapes, with textures to add variety. #goodenough #blender3d #medievalyork #mysteryplay

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I’m fairly satisfied with this version of a medieval building trimsheet. (Source photo is of Pickersleigh Court, Malvern, Worcestershire) #aesthetics #design #blender3dart #blender3d #medievalyork

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John Speed’s 1611 map of #medievalyork features a “scale of paces.” My #unity3d placeholder character currently takes 45 steps to run the distance Speed marked as 50 paces. (I can adjust that easily.)

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The barbican at Mickelgate was pulled down in the 1800s but I made a rough approximation from other sources. #medievalyork #blender3d

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