Progress on a customizable “[E] to Activate” system (Visual Scripting, Unity3D)
Starting with the robot and basic locomotion that comes with Unity3D’s “Starter Assets.” I’ve added a system that lets you tag an object with a custom translation/rotation, and a custom help text message (such as “[E] Activate Door”).
POV: You are coding the automatic doors on your fantasy neovictorian cruiser personal project and you notice the strikeplate in the doorframe does not line up with the door latch. #unity3d #blender3d #revision #qc
POV: You are coding the automatic doors on your fantasy neovictorian cruiser personal project and you notice the strikeplate in the doorframe does not line up with the door latch. #unity3d #blender3d #revision #qc
Steampunk officer uniforms — test #Blender3D #Unity3D
The video clip shows uniforms I’ve created lately, for a personal project based on the steampunk bedtime stories I used to tell my now-adult children. I start with the standard human models that are part of the Unity Game Engine’s UMA system, and in Blender3D I shape each piece of clothing as 3D geometry, down…
Jumpsuit for a female mechanic in my #neovictorian #steampunk project. #blender3d #unity3d
Finished the female officers for my neovictorian steampunk personal project. #blender3d, #unity3D
Did you put enough donuts in the elevator shaft of your #steampunk #neovictorian cruiser today? #blender3d #unity3d