Verizon’s $4.4 billion deal for AOL sends AOL stock on a tear

Verizon has experimented with journalism before, briefly running Sugarstring — where reporters were banned from covering issues like government surveilance and net neutrality (topics in which Verizon is a newsmaker). Verizon buying AOL gives the biggest US wireless carrier access to AOL’s successful digital advertising service and content including the Huffington Post news website. —CS…

Verification Handbook

One of journalism’s most treasured clichés, spouted by seasoned editors who ruthlessly slash other clichés from stories, is: “If your mother says she loves you, check it out.” But the cliché doesn’t tell the journalist, or humanitarian professional, how to check it out. Verification is the essence of journalism, but it also illustrates the difficulty…

Canadians Love Poop, Americans Love Pizza: How Emojis Fare Worldwide

The company SwiftKey analyzed more than a billion pieces of emoji data, organized by language and country. According to SwiftKey’s chief marketing officer, Joe Braidwood, the results were fascinating. Here’s a sample of what researchers found: People are mostly likely to send happy faces: “The overall thing we noticed is that 70 percent of all…

‘Broken Age’ Review

This will be my self-reward when I finish all my obligations for the term. For the uninitiated, here’s the rundown. In Broken Age, players control two characters: Vella, a young girl who’s about to be sacrificed to an ancient monster called Mog Chothra, and Shay, a teenage boy who was raised in a spaceship by…

We are cruel. We always have been. The Internet did not make us so

We didn’t start the flame war. Scandalous satirical pamphlets were once cranked out by writers and sold at train stations, like so many primordial blog posts. Political cartoons have a long and vicious history. Incivility is our legacy, not our invention. It is part, but only part, of who we are. And have always been.…

Adventure | T.M. Camp

Great story of nerdiness and discovery and friendship, focusing on the author’s adult memories of his love for a particular text adventure game at a crucial phase of his youth. I’ve collected several such stories in “Interactive Fiction Reflection and Nostalgia.” He knew the game, practically had it memorized. He would be the computer. I…

All of Your Co-Workers are Gone: Story, Substance, and the Empathic Puzzler

However, running parallel to the evolution of these [graphic] games was a family of explicitly, un- ashamedly narrative titles. Colossal Cave Adventure (Crowther & Woods, 1977), Zork I (1980), and Adventureland (Andventure International, 1978) have equal importance in the evolution of video games, but rarely receive the same kind of general, mainstream popular cultural appreciation…

Apple’s new diverse emoji are even more problematic than before

This author did a great job articulating the unease I felt when I learned about Apple’s racially diverse emoji. I don’t like it when interfaces translate my textual emoticons ;-) into graphic symbols. Now I feel like I’ll have to think deliberately about whatever color the autocorrect chooses for those graphics. Because I’m black, should I…

The Most Epic Demo in Computer History Is Now an Opera

This is nice, but what I really want to see is an Elizabethan-style revenge play featuring Clippy. December 9, 1968… in an underground convention center in the heart of San Francisco, Doug Engelbart gave The Mother Of All Demos, introducing the world to an astonishing slew of technologies including word processing, video conferencing, windows, links,…

DCNF, TV Upfront Presenters Need to Understand That Content’s Kingdom is Changing

Today’s viewers don’t differentiate between "traditional" and "digital." Today’s viewers watch what they want, when they want. The average consumer is not thinking about whether it’s scripted or unscripted, user-generated or premium. They care that it’s funny, interesting, gripping or cool. Brands need to recognize the power of those four adjectives, and take risks alongside…