Wireless computing at Seton Hill: “The most connected university I’ve ever seen… Want to see a large-scale, mission-critical installation in action?”

[A]n interview I did with key staff at Seton Hill University in Greensburg, PA, not far from Pittsburgh. This is the most connected university I’ve ever seen – every student, and there are around 2200 of these, gets an iPad and a MacBook (!), and, of course, they bring their own wireless devices to campus…

Revisiting ‘Zork’: What We Lost in the Transition to Visual Games – Atlantic Mobile

In my mind, the house is clapboard, with a black, precisely shingled roof and shutters in a bit of disrepair. The sky is always an intangible, faded blue, and the forest surrounding the clearing is dark green. In other words, it’s always summer — and hot, since I imagine the house surrounded by long, tan,…

Should We Really Abolish the Term Paper? A Response to the NYT

Students learn to evaluate one another’s thinking and challenge one another–and, far more important, they learn from one another and correct themselves. I cannot think of a better skill to take out into the world. By blogging and responding to one another’s posts, my students aren’t learning how to write for an English professor. They…

Seton Hill University Recognized By Apple

Seton Hill University has been named an Apple Distinguished Program for its success in enhancing and extending teaching and learning with thoughtful and innovative implementations of technology. The Apple Distinguished Program designation is reserved for programs that are recognized centers of educational excellence and leadership. —Seton Hill University – A Leading Catholic Liberal Arts University…

The Horror… The Horror! How Music in Horror Games Effects Player Experience

From one of my students, a blog-based presentation on music in horror games. Regardless, safety in ARG’s may not necessarily diminish the game’s terror-effects. Many horror movies and games are based upon the principles of Freud’s theory of The Uncanny, or what makes something scary (Helene Cixous, a literary critic, gives an advanced yet interesting…

Digital Humanities; the Electric Icebox of the MLA

If you can’t code, can critique produce new knowledge in digital humanities? Like the PowerPoint templates that emulate chalkboards, or the 3.5-inch diskette that often still decorates the “save” button in apps used by people who never touch floppy disks, the very term “digital humanities” exemplifies the debate. It’s a transitory term, like “electric icebox,”…

Emerging Genres, Progressive Readings: Games, Fiction, and Narrative Play

Despite the fact that some computer games are clearly a site of narrative production and consumption, the relationship between narrative, on the one hand, and games, on the other, has remained somewhat uneasy, if not contentious, within the critical literature for both game studies & narrative theory. —Emerging Genres, Progressive Readings: Games, Fiction, and Narrative…

Enabled Backchannel: Conference Twitter Use by Digital Humanists

To date, few studies have been undertaken to make explicit how microblogging technologies are used by and can benefit scholars. This paper investigates the use of Twitter by an academic community in various conference settings, and poses the following questions: does the use of a Twitter enabled backchannel enhance the conference experience, collaboration and the…

Critical Code Studies Working Group 2012 | HaCCS Lab

This three-week working group aims to develop readings and methodologies of Critical Code Studies, which examines the extra-functional significance of computer source code. This forum-based online working group is the follow-up to the highly successful CCSWG (2010), which brought together a community of researchers in ways leading to later scholarly presentations, papers, and book projects.…