Book Review of Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. Cambridge; London: The MIT Press. – Digital Culture & Education

In Montfort and Bogost’s case study platform studies also suggest a useful approach to media histories. Their work on the Atari VCS focuses on the role of creative individuals in the process of game development for the platform, and the book earmarks several important moments in videogame history. These moments are traced back to the…

Adventure Themed Play in The Brick Theater's Antidepressant Festival

Clever piece on a games-themed theater performance in Brooklyn next month. One of the more unusual plays in this year’s Antidepressant Festival is Adventure Quest, which mimics old-school computer adventure games, combining live action with vintage graphics and 8-bit music. For those too young to remember these strange, puzzle-intensive artifacts of the Reagan era, the…

The History of Rogue: Have @ You, You Deadly Zs

I’m sitting in the back of a meeting where the speaker has spent 40 minutes tracking down a technical glitch interrupting his presentation. Happily, the room has wireless access… Rogue: Exploring the Dungeons of Doom (aka Rogue), created in the early 1980s[1] by Michael Toy and Glenn Wichman, is an intriguing game for many reasons.…

Today I Die

A great little indie game by Daniel Benmergui. The game is also a poem. Today I Die Similar:Stop Using 'Poet Voice'This article analyzes (and skewers) that…AestheticsWhy did I only blog 3 times in June 2001?What was I doing during the summer of Ju…CybercultureGiving Obsolete Books an Afterlife as Theatre PropsOnce, someone really cared about these…

Female man to female man

The always-interesting Language Log offers this detailed and thoughtful analysis of gender and sports terminology. Here’s just a snippet: I’ve never seen man used to refer to a female athlete in an expression like “guard her man” or “I had my man beat”. Nor, for that matter, have I ever seen woman used in such…

Technology Review: Author of Play

There’s nothing terribly stunning or new in this interview with Steve Meretzky, but I’m happy to read his memories about the good old days of text adventuring. SM: It’s kind of hard to imagine, looking back on these text games now, but at the time, they were really the cutting edge–not just of games, but…

Digital Gaming: MMORPGS and Player Identity — CCCC 2009 — Session F25

Katie Retzinger, “Immediacy, Desire, and the Other: MMORPGS and Constructions of Identity” Mathew S.S. Johnson “The World is Subject: Gamers as Potential for Change” Phill Alexander: “Running with the Bulls: The Race Rhetoric of the Tauren in World of Warcraft” The study of games and composition have long overlapped in the areas of popular culture…

Are Violent Video Games Adequately Preparing Children For The Apocalypse?

“Playing video games all day, alone and friendless, is is simply the best way that we have to prepare our children for a life of solitude in a barren wasteland.” Similar:The First Programmer Was a LadyOver a hundred years before a monstrous …CybercultureGranting a Student SuperAdminGoddessOMGWhatHaveIDone Network PrivilegesI should probably not grant a student su…AcademiaPolice respond…

The Pac-Man Dossier

Nerd heaven. In chase mode, Pinky behaves as he does because he does not target Pac-Man’s tile directly. Instead, he selects an offset four tiles away from Pac-Man in the direction Pac-Man is currently moving (with one exception). The pictures below illustrate the four possible offsets Pinky will use to determine his target tile based…