In Montfort and Bogost’s case study platform studies also suggest a useful approach to media histories. Their work on the Atari VCS focuses on the role of creative individuals in the process of game development for the platform, and the book earmarks several important moments in videogame history. These moments are traced back to the particular groups and individuals involved, and the authors discussion is supported by interviews with the parties involved. Each chapter unfolds and examines a specific material programming challenge and how it was overcome by creative programming.– Thomas Apperley, Digital Culture & Education
Computer scientist Leslie Lamport to [Brandeis] grads: If you can’t write, it won’t comput...
A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History
This Is How Tyranny Begins (Robert Reich)
Books Wield a Dangerous Power
Life would be so much better if all the interfaces we encountered looked like #Steampunk c...
Caroll "Big Bird" Spinney was originally to be on NASA's doomed Challenger flight