Pushing and pulling vertices. Components that fit together perfectly when I model them in #blender3d sometimes don’t fit smoothly in #unity. #blender3dart #unity3d
Similar:The future is in interactive storytellingAn interesting piece. Easy-to-learn hype…AestheticsAI generated images from the prompt "guy being bricked in a prison like a poe story b…PersonalFirst steps towards reconstructing a 30-year-old simulation. Marking the locations of the …First steps towards reconstructing a 30-…AestheticsApple faces threat of legal action over ‘in app’ paymentsI haven’t taken the…



















