Some students who were willing to give interactive fiction a chance felt frustrated by the postmodern structure of Photopia. Others who reported being extremely frustrated by IF nevertheless put in significant effort trying to solve the game.
For the next exercise, students were asked to choose four games, play each for just fifteen minutes, choose one of those games to play for another hour, and write a reflection on each game. Because I gave them permission to give up on games that didn’t meet their expectations, overall I think even the students who disliked IF went into the exercise knowing there was a time limit, which led them to respond better than I expected. —Dennis G. Jerz —Interactive Fiction Review Sampler