Twine games look and feel profoundly different from other games, not just because they’re made with different tools but also because they’re made by different people – including people who don’t have any calcified notions about what video games are supposed to be or how they’re supposed to work. While roughly 75% of developers at traditional video-game companies are male, many of the most prominent Twine developers are women, making games whose purpose is to explore personal perspectives and issues of identity, sexuality and trauma that mainstream games rarely touch on.
Although plenty of independent games venture where mainstream games fear to tread, Twine represents something even more radical: the transformation of video games into something that is not only consumed by the masses but also created by them, resulting in one of the most fascinating and diverse scenes in gaming. The very nature of Twine poses a simple but deeply controversial question: Why shouldn’t more people get to be a part of games? Why shouldn’t everybody? —The Guardian.
Twine: the program that’s democratised the video gaming world
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