In Montfort and Bogost’s case study platform studies also suggest a useful approach to media histories. Their work on the Atari VCS focuses on the role of creative individuals in the process of game development for the platform, and the book earmarks several important moments in videogame history. These moments are traced back to the particular groups and individuals involved, and the authors discussion is supported by interviews with the parties involved. Each chapter unfolds and examines a specific material programming challenge and how it was overcome by creative programming.– Thomas Apperley, Digital Culture & Education
Similar:
What have my students learned about creative nonfiction writing? During class they are col...
There’s No Longer Any Doubt That Hollywood Writing Is Powering AI
The complex geometry on this wedge building took me all weekend. #blender3d #medievalyork...
Sesame Street had a big plot twist in November 1986
I can’t fix this broken world but I guess I did okay using #blender3d to model this wedge-...
I’ve been teaching with this handout for over 25 years, updating it regularly. I just remo...