In Montfort and Bogost’s case study platform studies also suggest a useful approach to media histories. Their work on the Atari VCS focuses on the role of creative individuals in the process of game development for the platform, and the book earmarks several important moments in videogame history. These moments are traced back to the particular groups and individuals involved, and the authors discussion is supported by interviews with the parties involved. Each chapter unfolds and examines a specific material programming challenge and how it was overcome by creative programming.– Thomas Apperley, Digital Culture & Education
Similar:
A.I. Is Getting More Powerful, but Its Hallucinations Are Getting Worse
The newest and most powerful technolog...
Business
Internet Archive puts classic 70s and 80s games online
Classic video games from the 1970s and 1...
Culture
Time’s Arrow, Part 2 (#StarTrek #TNG Rewatch, Season 2, Episode 1) Data (fate preordained)...
Rewatching ST:TNG Some time has passe...
Culture
Daughter doing a thing. Interviewing the Pittsburgh Dance Council’s Randall Miller for Bur...
Academia
Seton Hill University "Technology Advantage"
Not just a student laptop program. ...
Academia
Unification, Part 1 (#StarTrek #TNG Rewatch, Season 5, Episode 7) Picard Questions Sarek a...
Rewatching ST:TNG Informed that t...
Drama


