As I make progress in designing the class text adventure, I’ll post about my process and challenges. Right now, I’m foreseeing the following challenges:
- how to let students know how far to read/play at any given time (this will be a hybrid class, so there will be less in-class f2f support and motivation)
- students may challenge my method of using a text adventure as the syllabus for the course: how do I address/avoid this?
- how to allow sufficient time for students to develop, create, and play their IF (this is an issue Forand experienced)
- whether or not to have students publish their IF outside of the class (again, an issue Forand experienced)
- how to make sure students understand the connection between IF and the course learning objectives (do I rely on stealth learning or make these connections explicit?)
Similar:
A masked, socially distant museum visit. So nice to get away from syllabuses and email for...
Giving Obsolete Books an Afterlife as Theatre Props
Digital Humanities: A Definition
More split-screen acting
As Twinkle Twinkle is to Suzuki musicians, so is a wooden shipping crate to CGI modelers. ...
How Common Core Testing Damaged High School English Classes