Dennis G. Jerz | Associate Professor of English -- New Media Journalism, Seton Hill University | jerz.setonhill.edu Logo

In March, 2002, I was blogging about…

In March, 2002, I was blogging about The coming era of participatory news The “Worst Manual Contest” Ancient “Domesday Book” outlives electronic version (that article is also gone… but here’s contemporary coverage from Slashdot) My own text-adventure game “Fine-Tuned: An Auto-mated Romance“ PBS special “Merchants of Cool” (early observations about the cultural feedback loop as…

Beam me up, Chewie!

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Chess again with my son.

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Academics want to preserve video games. The game industry is fighting them in court.

For decades, champions of the video game industry have touted gaming’s cultural impact as the equal of literature, film and music. Traditionally, the classic works from those mediums have been preserved for study by future generations, and amid gaming’s global rise in relevance, a group of video game scholars and advocates is pushing to preserve…

Starship Mine (#StarTrek #TNG Rewatch, Season 6, Episode 18) Picard out-thinks thieves raiding an evacuated Enterprise-D

Rewatching ST:TNG Picard plays cat-and-mouse with thugs when the Enterprise is evacuated for routine maintenance. During a long tracking shot, Picard bumps into senior staff members who just happen to be standing in the corridor with administrative problems for him to solve. In the turbolift, Data tries out his new “small talk during awkward moments”…

Ship in a Bottle (#StarTrek #TNG Rewatch, Season 6, Episode 12) Barclay’s holodeck hack brings a mastermind back, that’s a-foul play

Rewatching ST:TNG Data and LaForge are enjoying a Sherlock Holmes holoprogram when LaForge notices an NPC glitch. Because they have more important things to do, they call Barclay, who inadvertently activates the sentient Moriarty simulation (from s2e3, “Elementary, Dear Data“). Picard is shocked to learn that Moriarty has experienced consciousness while stored in the computer…

Into the depths of code. Algorithmic archaeologies and cave fantasies in video games

The full article (by Angelo Careriis) in French, but there is an English abstract, and Google Translate is just a few clicks away. By examining a mixed body composed of video games linked to the American hacker culture (Colossal Cave Adventure, Rogue, Dwarf Fortress), and some academic research that examine these objects with an experimental…

Murder Is Her Hobby: Frances Glessner Lee and The Nutshell Studies of Unexplained Death

Simulations are powerful tools for understanding our world. Murder Is Her Hobby: Frances Glessner Lee and The Nutshell Studies of Unexplained Death explores the surprising intersection between craft and forensic science. It also tells the story of how a woman co-opted traditionally feminine crafts to advance the male-dominated field of police investigation and to establish…

Reuben Klamer, designer of Trek’s “phaser rifle” and Milton-Bradley’s “The Game Of Life” dead at 99

Although more modern-looking rifles appeared as props in ST:The Next Generation and later iterations, the iconic phaser rifle only appeared in the second pilot, the first to feature William Shatner and the character James Kirk. Reuben Klamer, the inventor of Milton Bradley’s The Game of Life board game and the designer of a Starfleet phaser…

Closeup of a gameboard made of hexagonal tiles with wooden playing pieces representing cities, settlements and roads. A player holding cards in one hand has just rolled a pair of dice.

If you win the very first time you play a game, that means you are skilled and brilliant, right?

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Parchmap – Interactive Fiction with automapping, autocomplete, navigation, note taking, and more

Parchmap is a wonderful expansion to the interactive fiction player Parchment. It adds a visual auto-mapper to Infocom-style games, including those created with Inform 7. You can jot notes on the map, too! My own 2001 IF-Comp entry, “Fine-Tuned: An Auto-mated Romance,” is one of the 217 stories available on the Parchmap site.   Similar:By…