Last weekend I roughed out shapes to represent buildings, in order to provide some sense of scale in a 3D simulation. For the past few days I’ve been texturing. #blender
Last weekend I roughed out shapes to represent buildings, in order to provide some sense of scale in a 3D simulation. For the past few days I’ve been texturing. #blender Similar:Fall 2017 Grades Submitted. No professional tasks until Tuesday. Bliss!PersonalSome problems bringing #Blender3D models into the #Unity3D game engine. The pink represent…AestheticsAn afternoon with Ben…



















