Practicing my Unity3D design skills. Forgot to turn on gravity.

I’m brushing up on my Unity3D skills, and created this simple hedge maze game. When I decided to let the player shoot books instead of bullets, I turned on the physics (so the books bounce and roll), but I forgot to tick the “use gravity” checkbox, so they float. (Music: “Dreaming of Flying” by Celestial Aeon Project.)

4 thoughts on “Practicing my Unity3D design skills. Forgot to turn on gravity.

    • Individual pages would be hard to do, and take up a lot of computer resources to animate in a game, but as a compromise I could probably create the front and back covers separate from the pages, and probably let the pages fan out when the cover opens.

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