Three different sized buildings. Still working on variations for the biggest one. #blender3d #medievalyork #mysteryplay
Three different sized buildings. Still working on variations for the biggest one. #blender3d #medievalyork #mysteryplay
Three different sized buildings. Still working on variations for the biggest one. #blender3d #medievalyork #mysteryplay
More modular, swappable building components. I’ve got to work on the sides of these mid-sized buildings next. #blender3d #medievalyork #mysteryplay
More modular low-poly background buildings. I’ll do some more facades then move to the next size larger. #blender3d #medievalyork #mysteryplay
Added multiple swappable upper storeys. Next I will make slightly fewer variations of a slightly larger building. #blender3d #medievalyork #mysteryplay
Modular components to mix and match. The upper storeys are next. #blender3d #medievalyork #mysteryplay #gettingbetter
Modular low-poly medieval buildings. Ground-level storefronts have more detail than the upper storey windows and interiors. #blender3d #medievalyork #mysteryplay #gettingthere My second try is definitely better than my first from a few weeks ago. I’ve told myself at this stage, no props! No barrels or crates or hay bales, wall sconces, procedurally-generated random street…
My simulation project does not require me to master medieval daub and wattle architecture. But sadly, I now know just enough to be disappointed by this first attempt. #blender3d #medievalyork #mysteryplay #keepgoing
Starting with the robot and basic locomotion that comes with Unity3D’s “Starter Assets.” I’ve added a system that lets you tag an object with a custom translation/rotation, and a custom help text message (such as “[E] Activate Door”).
POV: You are coding the automatic doors on your fantasy neovictorian cruiser personal project and you notice the strikeplate in the doorframe does not line up with the door latch. #unity3d #blender3d #revision #qc
The video clip shows uniforms I’ve created lately, for a personal project based on the steampunk bedtime stories I used to tell my now-adult children. I start with the standard human models that are part of the Unity Game Engine’s UMA system, and in Blender3D I shape each piece of clothing as 3D geometry, down…