As I make progress in designing the class text adventure, I’ll post about my process and challenges. Right now, I’m foreseeing the following challenges:
- how to let students know how far to read/play at any given time (this will be a hybrid class, so there will be less in-class f2f support and motivation)
- students may challenge my method of using a text adventure as the syllabus for the course: how do I address/avoid this?
- how to allow sufficient time for students to develop, create, and play their IF (this is an issue Forand experienced)
- whether or not to have students publish their IF outside of the class (again, an issue Forand experienced)
- how to make sure students understand the connection between IF and the course learning objectives (do I rely on stealth learning or make these connections explicit?)
Similar:
So I’m starting a thing. Wish me luck. #blender3d #medieval #york #mysteryplay #corpuschr...
Creating textures for background buildings in a medieval theater simulation project. I can...
Yesterday my stack of unmarked assignments was about 120, so this is not bad.
How to Disagree Academically: Using Graham's "Disagreement Hierarchy" to organize a colleg...
A.I. 'Completes' Keith Haring's Intentionally Unfinished Painting
Seton Hill students Emily Vohs, Elizabeth Burns, Jake Carnahan-Curcio and Carolyn Jerz in ...
Christopher Conley liked this on Facebook.
RT @DennisJerz: Games Based Learning through Text Adventures (via “Remixing College English”) http://t.co/raBxRklD0e