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Jimmy Maher’s Appreciation of Infocom’s Classic Sherlock Text Adventure

I learned a lot while reading this enjoyable essay by Jimmy Maher. Looked at today, however, Sherlock certainly wasn’t a bad note to go out on. Being built on the sturdy foundation of everything Infocom had learned about making text adventures to date, it’s not notably, obviously innovative, but, impressively given that it is a first-timer’s game, it evinces heaps of simple good craftsmanship. We may celebrate the occasional titles…

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ink: Inkle’s open source scripting language for writing interactive narrative

Gearing up to teach “Digital Storytelling” this summer. Not sure whether I have time to add this tool to the syllabus, but I’m definitely going to play with it. ink is a scripting language built around the idea of marking up pure-text with flow in order to produce interactive scripts. At its most basic, it can be used to write a Choose Your Own-style story, or a branching dialogue tree.…

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A Video Game About Changing What Happens In Shakespeare’s Hamlet

Elsinore is a game where you play as Ophelia from Shakespeare’s Hamlet. She’s stuck in a time loop, a la Groundhog Day or Legend of Zelda: Majora’s Mask. Her goal? To prevent Hamlet, a Shakespearean tragedy so tragic that it borders on ludicrous, from ending tragically…. As Ophelia, you gather information and interact with people to change their stories — to, say, stop Hamlet from murdering Polonius and, you know,…